This is what my level looked like in the state of the blockout. All the geometry was very basic but it got across the point I wanted to make to make my level look the way it does. The water looked really bad but it was what I put in to get a quick representation of what I wanted and it was going to be replaced soon when i started to import my assets and play around with the dynamics of the sea.
This was the main shot of the blockout of the level that I think was most important. This was the main focus of the scene and I used the udk trees to block out the foliage of the level even though they were probably too dense for what I wanted.
This is a shot of the smaller shack that I am going to create by using some of the pieces from the bigger shack. As long as I get the main shack done this shouldn't take too long to complete.
This is quite a nice shot. This shows how much empty space I have around the back of the level that really does need blocking off. I need to think of something that I can place on either side of my level to block off the edge of the map. I was thinking of using more shacks or even rocks or roads to do this.
This is currently what the water looks in my level. it was created using some of the meshes in UDK just to add the style to the level. I thought I would include a shot of this now so I can compare it to the shots when I change the level.




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