Tuesday, 18 February 2014

Initial Concept Idea's and plan


For this project we are given the task of going out and finding a piece of concept art that we are interested in. We would have to make it using Maya and have it running inside of an engine such as UDK or Cryengine. I went away and looked at many different pieces of concept art which I could try and create. Here are some of the ones that interested me the most.


I Looked at many different fantasy scenes that I could create. I looked for them on various different websites such as www.conceptroot.com  http://www.deviantart.com http://fuckyeahconceptart.tumblr.com/  http://conceptartworld.com/ Here are some examples of the concept art that I have collected and I will decide on what one I am going to use in for my scene. 


This is quite an interesting piece of artwork that interests me it has quite a unique style to it that looks like an underwater environment. A lot of the pieces such as the trees have a stylistic look to them that make them look like jellyfish. I feel that the underwater look may be quite hard to create in udk specially when looking up to the surface of the water if stood on the floor of the environment and the lighting may be hard to re create also 


This is a piece of concept art for the worms games franchise. it is very stylised and looks nice but I don't think the scene itself is that interesting as a whole as it looks like it can lack a main vocal point. 


This is a piece of artwork that I found from deviantart. The main building itself will look good as a centre of my scene when created in the engine although I think that i might have problems creating the water wheel with flowing water working with it, although creating that will make the scene look alive and that is something I am looking for. 


These are some samples of concept art from Alice: Madness returns I like the chaotic feel in these pieces and it is something that I would like to create. Specially the final image at the bottom where I could have the tables, clocks and chairs all swinging around the ceiling in the room. The top one would look nice if I could make the tears spawn from the faces on the roof and then hit the floor and create a splashing effect. 


This scene was one of my favourites. I like the layout of the area in front of the mansion and the dark style looks nice. if I created this with the right lighting it would give a very good looking effect which will help to show off the scene. This would be a big scene to create though and may look bare across towards the back of the image where it looks like some sort of barren wasteland style area. 


I chose this as one of the ones I liked the most also because of the two images above it. where it incorporates the mad style that would be in the Alice scenes and the dark grungy feeling from the mansion scene. Also I think that it would be interesting to incorporate many different looking areas around one scene and use different colour lighting to attract attention to each piece would make this scene very interesting. Although the statue in the middle could require a lot of detail for it to look good in a 3D environment. 


This scene is from Deviantart. It reminded me a lot of the scene from wreck it Ralph where the people in the game are racing each other. This was my second choice for the scene that I was going to create. Although i thought that the scene would be really big and would require a lot of time to fill it out. The liquid would be interesting to recreate and was something I was interested in doing. The smoke effects also look cool to be able to recreate with them waving around in the distance. 


This is an abandoned shipyard scene that I thought looked quite interesting. I think the scene will look too noisy with all the details added when it is nearer complete and will require a lot of work with the panels that are scattered around on everything.


This is the final scene that I decided to use for my Advanced 3D. It is a concept from the Lilo and stitch movie. I am going to create it with the sea in front of the shack moving back and forth and ill populate the scene with more shacks to fill in some of the dead space. Ill add sunbeds to the beach and try to create my own foliage which I will use in the engine. I am going to use UDK to showcase my scene as it is what I have used the most before as I have never used Cryengine before. 


I did a quick breakdown for my scene. The red is the main shack that I aim to create in modular pieces so that I can repeat it around my level to make it look fuller and more interesting. The blue is the smaller shack that I will create and it will also be modular The purple are fences that I will create modular. These will be spammed around the level to populate it. The surfboards will all be modular too and I will just use different textures for them to make them look different. and the green is foliage which I will create a small set of and spam them around the level to make the vegetation look dense 

We will have to make a cinematic for the scene at the end so the filling out that I need to do around the back of the building makes sense. I will also create some stills of the environment that will require me to position the camera the make the shots look as best as I can get them to look. We talked about theory's such as the golden ratio, where key aspects are off centre.