Monday, 28 April 2014

Alpha Water

For my alpha I wanted to change the water in my level. I did this by following this tutorial. it was extremely helpful and I am very grateful to the person who created it because it helped me a lot.


It used an existing material in the UDK editor and changed it to give it a shore like looking effect. I was very pleased with the results in the end.

This is the effect achieved by the shore in my level for the alpha stages. The line is red for now and it shows around anything that the sea touches. This is good because it is also working with the rocks and other things I have placed around the edge of the map


This is the material in its current state. The red constant3 is what gives the seas border the colour, so I am changing it for a texture for the edge of the sea.


I changed the constant vector to a texture sample to see what results this would give me when I applied it to the sea.


This is the effect the shore gives off with the texture sample in place of the constant 3 vector. Overall I am very pleased with the results and think it looks very good. Also the way the sea moves also makes this texture move up and down with it which gives a good effect that I am very pleased with. 

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